- Morrowind Game Files
- TES3cmd - Morrowind Modding Wiki
- Morrowind Directory? - The Elder Scrolls III: Morrowind
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The UESPWiki – Your source for The Elder Scrolls since 1995
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- Instructions on locating the Installation Directory on a version of Morrowind NOT PURCHASED FROM STEAM: (Program Files/Bethesda Softworks/Morrowind/Data Files) Now, in your typical mod that adds a new piece of armor to the game there will be at LEAST 1 FILE depending on whether or not it uses in game textures, or third party textures.
- Apr 01, 2015 The game folder is best identified as the folder that contains Morrowind.exe and the Data Files folder (we'll worry about this later). To find it you must go to where you have installed Morrowind. The default location (the one that's recommended not to use, but I'm using it as an example) is C:Program FilesBethesda SoftworksMorrowind.To navigate to this example directory, go to.
- Morrowind Data Files Software Morrowind Tools Project v.255 The Morrowind Tools Project is an attempt to provide some helpful utility programmes for the Morrowind game.
EsoExtractData is a Windows command line utility program used to extract data from ESO's MNF/DAT files. It is also available at ESOUI.
Installation[edit]
- Download File:EsoExtractData.zip or at ESOUI.
- Unzip into a directory of your choice (preferably a new directory).
- Run the program from the Windows command line (ex: Start::Run::cmd) or similar shell.
Usage[edit]
※別途非公式パッチのMorrowind Patch v1.6.4.esmを Steam SteamApps common morrowind Data Filesにコピーします。 6. 以下はお好みでどうぞ。 6-1. ゲームに出てくる書籍を日本語にしたい場合:JaBooks.espを Steam SteamApps common morrowind Data Filesにコピーしてください。. Tamriel Rebuilt requires TamrielData v06.1 or later! Also, if you want to play this new release using an old save, make sure to update your save file with Wrye Mash for things to go smoothly. Finally, if you are interested in contributing but don't know where to start, start here!
IMPORTANT NOTE -- Exporting all files from the three ESO MNF files will take several hours and require over 100GB of free disk space.
- EsoExtractData --help or EsoExtractData -h
- View basic program usage and command options:
- EsoExtractData pathtogame.mnf exportpath
- Extracts the given MNF file and outputs to the given path.
- EsoExtractData pathtogame.mnf exportpath -z exportpathzosft.txt -m exportpathmnf.txt
- Extracts the MNF file and outputs a ZOSFT and MNF directory listing to the specified files.
- ConvertDDS exportpath
- Converts all DDS files recursively in the given path.
Command Line Options[edit]
- Show basic help.
- Save the MNF file directory to the given filename.
- Save the ZOSFT file directory to the given filename.
- Start exporting from the given file index.
- Stop exporting at the given file index.
- Only export the file with the given fileindex.
- Only export the given MNF index.
- Start exporting at the given MNF index.
- Convert all DDS files to PNG. Note that this currently crashes on some DDS files.
- Don't extract/save files from the MNF/DAT.
- Only extract filenames that match the given string or number. If a number is used it will match the fileindex of the subfile with no extension.
- Filenames can include paths however the names are checked both with and without the subfile path. For example, 'testfile.DDS' will match both 'testfile.dds'
- and 'path/to/testfile.dds'. Match is case insensitive. Wildcards in the filename are not supported. Added in version 0.33.
- Convert the given LANG file to 'filename.CSV'. Also outputs an ID file with the name 'filename.id.txt' which is needed when converting a TXT file back to LANG.
- One header row: ID,Unknown,Index,Offset,Text
- Column order is currently fixed.
- Offset column is recomputed when saving.
- Note that the values r, n and ' in texts are converted to their respective characters.
- Text column must be quoted to preserve commas in texts.
- Resulting LANG file will be larger than the original due to duplicate texts not being merged.
- Manually specify the output file for -l and -x commands.
-p or --pocsvOutput a LANG CSV file in a PO (Pootle) compatible format. The CSV will have 3 columns instead of 5:
- Location: 'ID-UNKNOWN-INDEX'
- Source: TEXT
- Target: Blank
- Save the LANG file in a plain text format (one text per line, LFs and CRs will be escaped to r and n). If combined with -p and extra blank line will be added between the texts to be compatible with Pootle's txt2po utility.
- Specifies the ID file to use when converting a TXT file to LANG. An ID file is created when converting a LANG to TXT/CSV and must match the file used when converting the TXT file back to LANG. It is a simple text file with one column containing the unique ID for each text in the file.
- -d [file1] [file2] or --difflang [file1] [file2]
- Compares two LANG/TXT/CSV files for differences. Will output files XXX.added.csv, XXX.removed.csv, XXX.changed.csv, and XXX.lang (or XXX.txt and XXX.id.txt if the -t option is used). For column format for the changed CSV file is [id columns..], [new], [old], [translated]. The two input files don't have to be the same type. If using TXT files use the -i1 and -i2 parameters to specify the associated ID files.
- Note: If the ID file used with -i and -i1 is the same you can omit one or the other parameter on the command line. For example, the following commands would be identical:
- -i1 [idfile] or --idfile1 [idfile]
- Use this to specify the assocated ID file if using a TXT file for the first file in a -d parameter.
- -i2 [idfile] or --idfile2 [idfile]
- Use this to specify the assocated ID file if using a TXT file for the second file in a -d parameter.
- -g [file] or --origlang [file]
- Use this with the -d command to specify the source for text for unchanged entries. If a text entry has not been removed or changed the text will come from this file. This can be a LANG, CSV or TXT file. If using a TXT file use the -i parameter to specify the associated ID file.
- --noparsegr2
- Don't parse any GR2 files for their original filenames. By default all recognized GR2 files are loaded and parsed by the Granny DLL in order to extract and output the file to its original filename.
- --extractsubfile combined
- Files that contain compressed record/subfile data are uncompressed and their data output to a single file. The combined file format is output in the following format:
- --extractsubfile seperate
- Files that contain compressed record/subfile data are uncompressed and their data output into individual files within a new subdirectory. Warning: This creates over 1 million files and adds several hours to the extraction.
Example[edit]
- Convert MNF Files
- Convert MNF Files With Directory Files
- Convert a Specific LANG File to CSV
- Convert a Specific LANG File to CSV With Custom Name
- Convert a Specific LANG File to CSV in a PO Compatible Format
- Convert a Specific LANG File to Text
- Convert a Specific LANG File to Text in a PO Compatible Format
- Convert a CSV File to a LANG
- Convert a CSV File to a Custom LANG File
- Convert a PO CSV File to a LANG
- Convert a Text File to a LANG
- Convert a PO Text File to a LANG
- Convert a PO Text File to a Custom LANG File
Version History[edit]
- v0.40 -- 6 February 2020
Morrowind Game Files
- Changed to a 64 bit build (to support Oodle decompression).
- Supports the new DAT format introduced in update 25 PTS.
- Skips empty DAT files which reduces the number of error messages.
- Added the '--oodleraw' option which saves subfiles in their original Oodle compression format.
- v0.34 -- 30 May 2019
- Fix default for the '-n' / '--filename' option.
- v0.33 -- 19 April 2019
- Added the '-n' / '--filename' option.
- v0.32 -- 23 October 2018
- Fixed crash from null pointer reference received from Granny API.
- Updated Granny2.dll file which permits more original GR2 filenames to be extracted.
- v0.31 -- 17 April 2017
- Fixed extraction of the ZOSFT from ESO MNF in update 14 PTS files. Unsure how this will work with prior file versions however (is fine with update 13 at least).
- v0.30 -- 18 January 2017
- Added more matching magic bytes for recognizing GR2 (Granny) files.
- GR2 model/animation files are output acccording to their internal original path/filename in addition to their ZOSFT filename (if it exists) and numeric file index. The original path will be created under the 'Granny' path in the base export path.
- Recognize binary Havok files and assign them with the HKX extension.
- Recognize file data containing compressed sub-files and assign them the EsoFileData extensions.
- Recognize file data containing unknown ID data and assign them the EsoIdData extensions.
- Recognize file data for the PSB2 format (unsure exactly what it is though).
- Recognize file data containing more text data (including books) and give it the 'TextData' extension.
- Recognize 'FFX' file data.
- Recognize UTF-8 text files starting with the byte order mark EF BB BF and give the extension 'TXT'.
- Recognize the unknown XV4 file which seems to be just a DDS with 12 bytes of extra header data and 4 bytes of extra footer. The original file and a DDS version without the extra header is saved.
- Include the '--noparsegr2' parameter to prevent the parsing of GR2 files to extract their original filename.
- Added the '--extractsubfile' option for extracting compressed data from some file types:
- v0.29 -- 5 September 2016
- Fixed an infinite loop due to a truncated compressed file in file eso0002.dat from the update 12 PTS.
- v0.28 -- 8 March 2016
- Fixed a crash when extracting Game.Mnf data from the Thieves Guild DLC release.
- v0.27 -- 4 February 2016
- Added support for the 1.9 update on PTS (Thieves Guild DLC) for finding the ZOSFT in the ESO.MNF file. File index for the ZOSFT was changed from 0xFFFFF to 0xFFFFFF.
- v0.26 -- 19 August 2015
- When using -d the changed CSV file contains the original translation text supplied with -g if it exists in the last column ([id columns], [new], [old], [translated]).
- If the ID file used with -i and -i1 is the same you can omit one or the other parameter on the command line. For example, the following commands would be identical:
- v0.25 -- 28 August 2015
- Added the '-d' option for comparing LANG/CSV/TXT files.
- Added the '-i2' option for specifying the second ID file when comparing files.
- Added the '-g' option for specifying a source text for unchanged entries.
- v0.24 -- 9 June 2015
- Added the '-i' option to input an ID text.
- An ID file (.id.txt) is output when converting a LANG file.
- Convert a text file along with an ID file to a LANG file.
- v0.23 -- 11 April 2015
- Added the -t option for saving LANG files in a plain text format.
- v0.22 -- 9 April 2015
- Added the '--posourcetext' to use the source text column (2) in a PO-CSV file when converting it to a LANG file.
- Assume a PO-CSV file (3 columns) when the -p option is used with -x.
- Fix the location column (1) when creating a PO-CSV file (offset was used instead of index).
TES3cmd - Morrowind Modding Wiki
- v0.21 -- 9 April 2015
- Escape quotes in text as double-quotes (') instead of ' in CSV files to import correctly.
- Added the '-o' option for specifying the output filename for -l/-x commands.
- Added the '-p' option for outputting LANG CSV files in a PO compatible format.
- v0.20 -- 9 April 2015
- All cells are quoted when saving a LANG file as a CSV.
- Translate DOS linefeeds in LANG file texts as 'r' (was 'n' as previously).
- Convert a language CSV file back to a LANG file using the '-x' option:
- First row must be a header: ID,Unknown,Index,Offset,Text
- Column order is currently fixed.
- Convert r, n and ' to their respectice characters.
- Text column must be quoted to preserve commas in texts.
- Resulting LANG file will be larger than the original due to duplicate texts not being merged.
- Output filename will be the same filename with '.CSV' replaced with '.LANG'.
- v0.18 - 23 November 2014
- Fixed output of Game.Mnf with filenames.
- v0.17 - 7 November 2014
- Name changed from EsoExportMnf to EsoExtractData.
- Now has better, automatic loading of ZOSFT entries for filename correlation.
- Fixed incorrect filename assignment to files with the same ID.
- Added missing , to MNF file table CSV export.
- Added the 'UserData' column to the ZOSFT file table CSV export. Currently is the number of file entries found in the MNF data.
- Converts any .lang file to a CSV format if it can.
- Language file now exported in a normal CSV format (with commas and internal double-quotes escaped to ').
- Added the -b/--beginarchiveoption to start at a specific DAT file index.
- Added the -l/--lang option to convert a .LANG file to a CSV.
- v0.16 - March 2014
- Updated to support the patch for the 14 Mar 2014 beta.
- v0.15 - February 2014
- Updated to support the patch for the 8 Feb 2014 beta.
Known Bugs[edit]
- Errors Extracting from ESO0000.DAT -- There are many files from ESO0000.DAT are in an unknown/invalid format and do not extract correctly.
- Errors Extracting from ESO0204.DAT and Greater -- DAT files with index 204 and above are empty (just the DAT header) even though there are file entries in the MNF file. This results is errors when trying to extract file data from the DAT files that doesn't exist.
- DDS Conversion With -c -- There are some DDS files that will crash the built-in file loader for an unknown reason. Use the ConvertDDS.bat file included instead.
Converting LANG Files[edit]
Kelvin hughes radar mantadigital technical manual 2017. Download driver tl wn722n. This is a more in-depth explanation of how to convert LANG files to/from TXT/CSV files related to translating the texts to different languages.
- Create the Initial Export
- Save these files (LANG, CSV and two TXT) for later use as you will need them when re-importing the translated text. Note that the -p option is for importing the file to [pootle.translatehouse.org Pootle]. You can omit the -p for all commands but make sure to be consistent (a file exported with -p has to be imported with -p).
- Translate the File
- Import the en.orig.txt or en.orig.csv into your translation program/utility and translate strings as desired. When finished export the translated strings to a new.txt or new.csv file.
- Create the New LANG File
- The new.lang file can be used in an add-on to 'overwrite' the existing LANG file of the game.
- Update a Partially Translated File
- The game continually updates its text over time so you may wish to update a previously exported TXT/CSV file with all the new/updated text:
- The new LANG/TXT/CSV file will have all the translated lines from new.txt that haven't been changed or removed in the new LANG file and have all the new texts added. The changed CSV file will contain the new text followed by the original text in the last column. Be sure to keep the 3 new files new.updated.lang, new.updated.lang.txt, and new.updated.lang.id.txt as you will need them for future translations and updates.
Other[edit]
- Source code is available on Bitbucket.
Retrieved from 'https://en.uesp.net/w/index.php?title=Online:EsoExtractData&oldid=2097601'
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Morrowind box art, with the names of the Great Houses surrounding the center, 'ASV' - the Tribunal initials written in Daedric letters
Setting | Vvardenfell, Morrowind |
---|---|
Time Period | 3E 427 |
Developer | Bethesda Softworks |
PC Release Date | 1 May 2002 |
Xbox Release Date | 6 June 2002 |
GotY Release Date | 31 October 2003 |
Xbox One Release Date | 17 April 2018 |
Morrowind GotY Edition box art
Morrowind Platinum Edition box art
Morrowind Directory? - The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind is the third installment in the Elder Scrolls series. The game takes place on the island of Vvardenfell, a district in the Dunmeri province of Morrowind. It is smaller in scope than the previous games in the main series, Daggerfall and Arena, yet much more detailed. This epic, open-ended RPG allows for a wide variety of character designs and play styles. The game continues to be sold over a decade after its initial release, partially due to the widespread mod community which has the potential to supply Morrowind with new content in perpetuity. The Xbox 360 and Xbox One are backwards compatible with both the standard and GotY editions of Morrowind.
Morrowind Game of the Year Edition is available for download from Steam, GOG.com, and Bethesda.net.
Quest Information
- Quests — Detailed guides related to all major and minor in-game quests, including those of the central storyline
- Plugins — List of all the official plugins for Morrowind
- Tribunal — Featuring Morrowind's mainland capital city of Mournhold, Tribunal takes you from the island of Vvardenfell into a new realm of excitement and daring, focused on the bitter intrigues of both the reigning clergy and nobility
- Bloodmoon — In this second official expansion pack, you find yourself thrust into a wild, gleaming white-world of snow and ice on the small and perilous island of Solstheim
Character Information
- Attributes — A guide to the character attributes
- Birthsigns — A guide to the birthsigns, their granted abilities and in-game influence, in Morrowind
- Classes — Guide to the game's built-in character classes, both for the player and NPCs
- Diseases — A complete catalogue of all diseases contractable within the bounds of Morrowind
- Level — Explains how your character gains levels, and how to make the most of each one
- Races — A thorough explanation of the defining characteristics of each race found within Morrowind, including their starting attributes and special abilities
- Skills — A definitive guide to character-based skills, with descriptions where applicable
- Vampires — Complete guide to vampires in Morrowind featuring information on becoming a vampire, vampire clans, how to cure vampirism, and vampire-based quests
Gameplay Information
- Alchemy — A thorough guide to the process of alchemy
- Artifacts — A complete and descriptive list of all magical items and artifacts in Morrowind
- Combat — A guide to the combat system in Morrowind
- Crime — Information about the laws of Vvardenfell and how to stay on the right side of the authorities
- Enchanting — An exhaustive guide to every aspect of enchanting items
- Hints — A variety of gameplay tips to further your enjoyment of the game
- Items — Listing of items with more in-depth info
- Item Materials and Styles — A complete archive of all armor and weapons available in Morrowind
- Magic — A basic guide to understanding and using magic
- Making Money — Tips on how to earn a few extra coins on your travels
- Reputation — List of quests that give you fame points
- Shrines — Tribunal, Imperial, Daedric and other shrines
- Spell Effects — An all-inclusive list of spell effects in the game
- Spells — A complete list of all purchasable spells in the game
- Starting Out — A list of hints to help you start your adventures in Vvardenfell on a good note
- Stealth — Info on the art of stealth and its uses
- Differences Between Morrowind, Oblivion, and Skyrim — A guide containing the main differences between the three games, and useful tips for adapting
World Information
- Books — A categorical list of all books and other in-game literature; includes contents of all noted titles
- Creatures — A concise directory of all in-game creatures, including their statistics and combat strategies
- Factions — A detailed guide of all facets related to in-game factions
- Houses — A list of the best locations to take up abode or simply turn into a museum
- Master Trainers — A list of trainers which may raise a skill to its maximum level
- NPCs — Listing of all non-player characters in the game
- Essential NPCs — A list of NPCs that are considered 'Essential' by the game
- People — A definitive catalogue of all major NPCs in the game
- Trainers — A list of the various trainers, and those skills they modify, in Morrowind
- Places — A guide to the towns, cities, caves, and ruins scattered about Vvardenfell
- Maps — Assorted interactive and reference maps of in-game geographical features
- Services — A comprehensive directory of the various services offered in Vvardenfell establishments
- Slavery — An overview on slavery, its use in Morrowind, and related quests
- Spell Merchants — A complete list of spell merchants
- Transportation — A definitive guide to the various modes of transportation available in Morrowind. Notes both methods of transportation and their destinations.
Technical Information
- Overview — Hardware requirements and related topics, such as resolution and aspect ratio
- Console — A guide to using the console in the PC version of Morrowind
- Linux — How to run Morrowind on Linux
- Morrowind Patches — Patches by Bethesda Softworks
Mods and Modding
- Mods — Content and gameplay information about player-created mods for Morrowind
- Tamriel Rebuilt — A major work to create mainland Morrowind
- Project Tamriel — A collection of province mods to create the rest of Tamriel
- Morrowind Rebirth — A total overhaul for Morrowind adding a lot of new locations, NPCs, creatures and items
- Modding — Technical information about creating your own mods for Morrowind
- Construction Set — The official Morrowind modding application
- Mod File Format — Information on the file formats used for game data
Cached
Previews and Reviews
- Quick Info — Review a brief summation of technical data including the minimum system requirements, a gameplay synopsis, and various useful links
- Concept Art — An archive of concept and rendered art created during the game's development
- Interview with a Dark Elf — A fascinating interview with a Dark Elf from Morrowind (as written by Bethesda employees) concerning both his homeland and people
- Screenshots — A collection of preview screenshots released by Bethesda, including several showing versions of the game prior to release
Miscellaneous Information
- Cheats — Various cheats to modify and manipulate your game
- Credits — A list of people credited by the game
- Development Team — A list of all the people involved in developing the game
- Easter Eggs — A list of some of the humorous secrets of Morrowind
- Engine Bugs — Obscure bugs that can provoke crashes
- Glitches — A variety of broken or missing features in the game
- Links — A directory of Morrowind-centric sites
- Music — Information about Morrowind's soundtrack
- Unused Content — Content that is unreleased, scrapped, or unavailable to the player through normal gameplay
- Voice Actors — List of the actors who provided voices for Morrowind's NPCs
- Wallpapers — Official wallpapers, available in various sizes
See Also
- The Morrowind Prophecies — The official strategy guide for Morrowind
- Morrowind Subforum — A place on the UESP forums where you can discuss the game
Retrieved from 'https://en.uesp.net/w/index.php?title=Morrowind:Morrowind&oldid=2187195'